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Is Resident Evil Village Open World

2021 video game

2021 video game

Resident Evil Village
The merged halves of the heads of Chris Redfield and a werewolf-like creature appear below the game title on the cover art. The title's gold coloring highlights the Roman numeral "VIII" (8) as a subtle means to indicate this is the eighth-numbered Resident Evil game.
Developer(s) Capcom
Publisher(south) Capcom
Director(s) Morimasa Sato
Producer(s)
  • Tsuyoshi Kanda
  • Peter Fabiano
  • Masachika Kawata
Designer(s) Isamu Hara
Programmer(south)
  • Tetsuro Noda
  • Masaharu Kamo
Creative person(s) Tomonori Takano
Author(s) Antony Johnston
Composer(southward) Shusaku Uchiyama
Series Resident Evil
Engine RE Engine
Platform(s)
  • PlayStation 4
  • PlayStation 5
  • Stadia
  • Windows
  • Xbox One
  • Xbox Series 10/South
  • macOS
Release
  • PS4, PS5, Stadia, Win, XONE, XSXS
  • May 7, 2021
  • macOS
  • 2022
Genre(due south) Survival horror
Way(southward) Unmarried-player

Resident Evil Village [a] is a 2021 survival horror game adult and published by Capcom. It is the sequel to Resident Evil 7: Biohazard (2017). Players control Ethan Winters, who searches for his kidnapped daughter in a village filled with mutant creatures. Village maintains survival horror elements from previous Resident Evil games, with players scavenging environments for items and managing resource. However, it adds more activeness-oriented gameplay, with higher enemy counts and a greater accent on combat.

Resident Evil Village was appear at the PlayStation v reveal event in June 2020 and was released on May 7, 2021, for PlayStation 4, PlayStation v, Stadia, Windows, Xbox One, and Xbox Serial 10/S, with a macOS version set to release in 2022. Information technology received generally favorable reviews, with praise for its gameplay, setting, and multifariousness, simply criticism for its puzzles, boss fights and performance issues on the Windows version; the increased focus on activeness divided opinions. Resident Evil Hamlet won year-cease accolades including Game of the Year at the Gilded Joystick Awards. It sold 6.1 million units past May 2022.

Gameplay [edit]

Similar its predecessor, Resident Evil 7: Biohazard, Resident Evil Village uses a beginning-person perspective. It is set in a snowy explorable Eastern European hamlet, described as "pulled straight from the Victorian era" and much larger and more immersive than its predecessor.[i] Structures and buildings in the central hamlet tin be climbed and used to fight enemies.[one] Compared to Biohazard, the game is more action focused, with protagonist Ethan Winters now equipped with more combat skills due to war machine grooming.[2] The game's primary enemies, the werewolf-similar Lycans, are not simply agile and intelligent, but can wield weapons and attack in packs, forcing the histrion to rethink their strategy on whether to use sparse ammunition, use melee combat, or but run away.[3] [4] [5] Similar to Resident Evil four (2005), makeshift barricades can be used to fend off enemies.[4]

The inventory management mechanic is similar to that of Resident Evil 4, featuring a briefcase and the power to move and rotate items for better storage space. Players tin buy supplies, weapons, upgrades, and items from a merchant chosen the Duke.[6] The players tin also chase animals in the village and take them cooked into dishes by the Duke. Eating side dishes allows the player to gain certain advantages such as decreasing the damage taken while blocking.[7] Treasures and collectibles tin be found around the hamlet, and sold to the Duke for currency.[1]

Players can manually save the game progress by locating and using typewriters, which replaces the tape recorders seen in Resident Evil 7 and marks their commencement appearance in a mainline game since Resident Evil 4.[viii] A map of the hamlet can be accessed from the pause menu, as well every bit a diary with sketches recapping the role player's progress in the story then far.[4] Two new features added to the game were photo style, which gave players the opportunity to screenshot in-game moments, and a button to skip cutscenes.[9]

Similar to Resident Evil 3 (2020), Resident Evil Village included a six-player online multiplayer game titled Resident Evil RE:Poetry. [10] Originally meant to launch on the aforementioned solar day as the main game, the game was delayed until summertime 2021,[eleven] and was later on farther delayed until October 2022.[12] The Mercenaries Mode, an arcade-style game mode of past Resident Evil games, returns in Village.[13]

Synopsis [edit]

Setting [edit]

Resident Evil Village is set three years after the events of Resident Evil 7, largely on the 24-hour interval of Feb 9, 2021.[14] [4] Ethan Winters returns as the protagonist.[15] Ethan has been living with his wife Mia and half-dozen-month-old daughter Rosemary when Chris Redfield—the protagonist of previous Resident Evil entries—and his men suddenly appear, murder his wife in cold blood, and kidnap him and his baby daughter, bringing them to a mysterious European hamlet.[15] [16] [17] Ethan has to traverse the village to rescue Rosemary.[17] The hamlet is invaded past werewolf-like mutants called Lycans and governed by iv different mutant lords, each decision-making their own forces from strongholds inside the village. Lady Alcina Dimitrescu,[b] an unusually tall vampiric aristocrat, resides at Castle Dimitrescu with her 3 daughters Bela, Cassandra, and Daniela, and mutated female attendants.[19] [20] The hallucination-inducing and ghost-like Donna Beneviento rules from her mansion, House Beneviento, and acts through her puppet Angie.[21] The grotesque Salvatore Moreau operates from a reservoir in close proximity to the village and is described as a "merman". Karl Heisenberg, who can manipulate magnetic fields, leads a group of Soldat simulacra from a contemporary factory. All houses reply to a supreme leader effigy called Mother Miranda, the ruler of the village who is a "presence worshipped by the villagers."[17]

Plot [edit]

3 years later on Resident Evil 7, Ethan and Mia accept been relocated to Europe past Chris Redfield to start a new life with their newborn daughter Rosemary. One nighttime, Chris and his Hound Wolf team raid the house, assassinate Mia, and housebreak Ethan and Rosemary. Ethan awakens next to the crashed send truck in which he was riding and discovers a nearby hamlet terrorized by werewolf-like creatures known as Lycans. Ethan is unable to save the remaining villagers and is captured and brought before the hamlet priest Female parent Miranda and her lords: Alcina Dimitrescu, Donna Beneviento, Salvatore Moreau, and Karl Heisenberg. Ethan escapes a decease trap made past Heisenberg and ventures into Dimitrescu's castle to find Rosemary, with the back up of a mysterious local merchant known equally the Duke. Ethan eliminates Dimitrescu and her daughters, finding a flask containing Rosemary's caput. The Duke explains that Miranda placed Rosemary's body parts in four different flasks for a special rite and that she tin can be restored if Ethan recovers the other flasks held by the remaining lords.

While killing Beneviento and Moreau for their flasks, Ethan learns Hound Wolf is also in the village. Ethan passes a test from Heisenberg for the fourth flask and is invited to the lord'south factory where Heisenberg offers a proposal to defeat Miranda together. Ethan refuses once he learns Heisenberg intends to weaponize Rosemary and escapes. Ethan encounters and confronts Chris over Mia's death, learning the "Mia" Chris killed was Miranda in disguise. Chris reveals that Miranda possesses the power of mimicry and was attempting to abduct Rosemary, succeeding when she crashed the transport truck. Chris destroys Heisenberg's factory while Ethan uses a makeshift tank to defeat Heisenberg. Miranda confronts Ethan and kills him later she reveals her plans to accept Rosemary as her own.

Witnessing Ethan'southward death, Chris leads Hound Wolf to extract Rosemary while a Bioterrorism Security Assessment Alliance (BSAA) assail strength distracts Miranda. Chris enters a cave below the village and discovers a Megamycete (chosen the "fungal root" ( 菌根 , kin kon ) and the "Blackness God" ( 黒き神 , kuroki kami ) in the Japanese game), the source of the mold. He plants a flop on the Megamycete and finds Miranda's lab, learning that she has lived a century since coming into contact with the Megamycete and was a mentor to the Umbrella Corporation'south founder Oswell E. Spencer; Oswell used her cognition to eventually develop the t-Virus. Miranda experimented with the fungus in an effort to revive her daughter, Eva, who had succumbed to the Spanish flu; the four lords, Lycans, and Eveline were failed experiments. Miranda found a suitable host with Rosemary due to her special abilities inherited from Ethan and Mia. Chris also rescues the imprisoned Mia, learning that Ethan is still alive when Mia reveals her husband'south powers.

Ethan revives after encountering Eveline in limbo who reveals that he was killed in his start encounter with Jack Baker in Dulvey, only was revived by her mold which gave him regenerative powers. The Knuckles brings Ethan to the ritual site where Miranda is attempting to revive Eva, only only succeeds in reviving Rosemary. An enraged Miranda battles Ethan, who kills her, before the Megamycete emerges from the ground. Ethan, his body deteriorating from his regenerative powers having reached their limit, sacrifices himself to detonate the bomb planted on the Megamycete, while Chris transports Mia and Rosemary to safety. Every bit Mia mourns the loss of Ethan, Chris discovers that the BSAA soldiers sent to the village were organic bioweapons and orders his team to head for the BSAA'south European headquarters.

In a post-credits scene, a teenage Rosemary visits Ethan's grave before being called abroad for a mission on behalf of an undisclosed organization. As she and her escort drive off into the altitude, an unknown figure is seen approaching their vehicle.

Development [edit]

Resident Evil Village was in development for approximately iii and a half years before its announcement in June 2020.[22] [23] [24] Capcom asked the Resident Evil squad to start development on August 8, 2016, while Resident Evil seven was still nearly a half a yr from release, according to director Morimasa Sato.[25] Without having RE7 'south release to judge its success, the team kept the initial designs effectually the core survival horror gameplay roots that had been in Resident Evil 4 (RE4) and had been a return to class in RE7.[25] During this early on period they came upwardly with the concept of the village every bit the central theme, inspired by RE4, where its village was likewise a central location as well as many of the gameplay mechanics established past the title.[25] The team used RE4 's approach to create "a residuum of gainsay, exploration, and puzzle solving".[16] Sato said that for the new game, "we're bringing the essence of Resident Evil iv, while Resident Evil vii functions as the base of operations for the game".[25] Looking back at the use of horror of RE7, producer Tsuyoshi Kanda said, "One of the lessons nosotros took away is that this isn't something that is black and white, it's always going to have some variation or modification, and figuring out, OK, this worked for [RE7], simply rather than replicating it, permit'south notice a variation that works for a wider audition." The development team opted for a more counterbalanced have on action and horror for Village.[26]

RE7 was released in January 2017 and was well received by critics and players, so the squad decided to make the next game a straight sequel to RE7, keeping its protagonist Ethan Winters as the main character and retaining the same fashion of gameplay.[25] According to Kanda, this also helped to complete Ethan'due south story that was left open in RE7.[25] The team had go attached to his character, and worked to devise a story for him with the other Resident Evil teams within Capcom.[16]

Every bit they connected to develop the village, Sato said they wanted to give players more liberty toward solving problems, and get in "a horror movie that y'all can play".[16] Kanda said that similar with RE4, they were able to comprise a variety of unlike themes of horror within the village, leading Capcom to describe the hamlet as "a theme park of horror".[25] In dissimilarity to past Resident Evil games that by and large have been linear progressions, the squad created a more open globe-style village, with optional and surreptitious areas, designed to reward the player for exploration. The chief story remained in a pre-gear up order that the team felt best for how the player should experience it.[25] He said that compared to the claustrophobic feeling of the Baker mansion in RE7, the horror in the game came from the uncertainty on what lurks in the "openness" of the village, while easing the "tension curve" compared to the previous game through quiet moments such equally save points.[27] Sato too stated that the village's snowy weather was inspired by the squad's trip to Europe for research for the game, where they were met by an "unseasonable cold snap, the scenery was covered in snow. This inspired us to implement snowscapes into our game. We use snow not just for visual presentation, but equally gameplay elements equally well."[17] [25] While it is recognized by Capcom as the eighth main game in the series, and its logo stylized to include the Roman numeral "VIII" for eight, the producers stylized the title to emphasise on the "village" aspect rather than the "8". In a Famitsu interview, producers Kanda and Peter Fabiano said that they considered the village a character, and wanted to reflect that in the stylization of the title and so that players would call back it.[24] [28] Development on the game was hampered by the COVID-xix pandemic in Japan, at one point bringing the development process to a halt for a month.[29]

"Y'all'll find that many of the enemies that appear in Resident Evil Village are inspired by many figures you might find in classic or gothic horror. However, in social club for them to brand sense in the Resident Evil universe, it was imperative that the daughters be "living beings". No matter how supernatural something may appear, there's ever some kind of scientific explanation every bit to why things are happening. This approach isn't only specific to Resident Evil Village, only the franchise as a whole, and was something we were certain to address. When we were constructing the narrative and the full scope of the game, it was an aspect that we were very witting of."

—Morimasa Sato, Resident Evil Hamlet: Meet Lady Dimitrescu'southward iii daughters.[30]

Like RE7, Hamlet was developed with the RE Engine.[24] According to fine art director Tomonori Takano, the developmental team drew inspiration from Resident Evil four as they wanted memorable characters to populate the village.[31] Takano said the developers wanted to go along the same approach that started with Resident Evil 7 in that they wanted to move abroad from simply using elements similar zombies to scare players but created unique situations and characters that would create fear in new ways.[32] Capcom had considered populating the game'due south castle and village with hundreds of witches but constitute this hard to anticipate. The team decided to switch directions from witches to vampires for Lady Dimitrescu and her daughters, albeit avoiding stereotypical tropes of vampires in popular culture.[31] [32] Castle Dimitrescu was also inspired by Peleș Castle in Romania.[33]

The other three Houses in the villages drew from other classic gothic horror themes of werewolves, mermen, and ghosts for Heisenberg, Moreau, and Beneviento, respectively.[21] Karl Heisenberg is characterized as an engineer with an extravagant apparel sense inspired by men's fashion from the 1960s; his base of operations is not covered in snowfall unlike the other lords', probable due to the lower distance of its location.[21] Salvatore Moreau was conceived every bit "the most repulsive character on Earth"; his domain was originally inspired by a frozen lake the team sighted during a inquiry trip in Eastern Europe.[21] House Beneviento furthered some of the ideas that the team had used in Resident Evil 7, with Sato noting that the fully veiled Donna Beneviento and her puppet Angie are considered to be the scariest of the four lords by his American colleagues, even though the team approached Angie's design with an instant bear upon in mind rather than being purely frightening.[21] For major antagonist Mother Miranda, Takano stated that crows were the chief motif of her pattern, noting them being symbolic in the game'south village, besides as functioning every bit an overarching design theme for the game.[17]

The Lycans' werewolf-like design was developed with the game's gothic horror setting in listen, with Sato explaining, "[They] very much spawned from the fact that we wanted to create an enemy that represented the village...We designed it very much where this is kind of the twisted outcome of a homo being where we draw a lot of inspiration from werewolves, being able to tap into that gothic horror visual."[iii]

Chris Redfield, a prominent protagonist in several Resident Evil entries since the first game, appears as a major supporting character in Village; however, he is instead shown as more nefarious in the game'due south trailers due to killing Mia and kidnapping Rosemary, which surprised longtime fans.[34] Kanda described Chris's appearance in the game equally "a much darker, more than sinister role," in contrast to his previous heroic portrayal in the serial.[35] Chris's actions serve every bit a major mystery to the game, which Capcom felt was an opportunity to showcase the character's progression to fans who were already familiar with him.[34] Chris somewhen becomes playable towards the end of Hamlet, where the game briefly transitions from survival horror gameplay into a more activeness-heavy segment due to Chris'south veteran experience in fighting bioweapons, which Andy Kelly of PC Gamer saw as a "cathartic moment for players who have been advisedly conserving ammunition up until that point."[36] [37]

At the E3 2021 convention, Capcom appear that downloadable content for the game is in evolution.[38] At the Capcom Showcase in June 2022, the Winters' Expansion was revealed. This includes a new story expansion, titled "Shadows of Rose", which features Rosemary Winters every bit the playable protagonist. Likewise included is a third-person camera mode for the principal story and additional playable characters for the Mercenaries fashion (Chris Redfield, Lady Dimitrescu, and Karl Heisenberg). The expansion will release on October 28, 2022.[39]

Release and promotion [edit]

Lady Dimitrescu, a grapheme who rose in popularity prior to the game's release, was featured extensively in promotional material and merchandise prior to the game'south launch.[twoscore] [41] To promote the game, Capcom announced that a special lottery event would be held to requite away a free Resident Evil Village acrylic jigsaw puzzle which could be entered past tweeting the hashtag #VILLAGE予約.[42] On March 3, AMD announced that the PC version would feature ray tracing and AMD FidelityFX.[43] Resident Evil Hamlet was the featured cover game in the April 2021 effect of Game Informer.[44] On April thirty, 2021, a boob show featuring the four lords was released on YouTube, with each puppet claiming that they are not scary.[45] On May 11, 2021, Capcom released a video that showed a backside-the-scenes on their YouTube aqueduct on working on the game'southward theme song, "Village of Shadows".[46]

Maiden, the first of two demos,[47] was released exclusively for the PlayStation five on January 21, 2021.[48] For PS4 and PS5 users, an early access demo Village was released on April 15, 2021. It allowed players 30 minutes to explore the village and was playable only one time and live for eight hours. The Castle demo was released for PlayStation early on access users on Apr 24, 2021.[49] Information technology immune players to explore the castle for 30 minutes, it was also playable once and alive for 8 hours. A multi-platform demo released on May 1, 2021, for all platforms. It allowed players to explore both the Village and Castle for 60 minutes and information technology was live for a seven-solar day period.

Village was released for PlayStation four, PlayStation five, Stadia, Windows, Xbox One, and Xbox Series X/S on May 7, 2021.[l] In commemoration of the release, Capcom commissioned a large chalk artwork of a Lycan brute to exist drawn on a hillside at Somerset. The artwork was 58 meters high and over 100 meters long.[51] In Nippon, the game was released in two versions to comply with local regulations, a CERO Z version that is legally restricted to ages eighteen and up, and a CERO D version with less violence that is available to ages 17 and up with no legal restrictions. Both versions comprise less violence than the international releases.[52] PlayStation VR2 support is planned for the PlayStation 5 version in the hereafter.[53] A macOS version is planned for release in late 2022.[54]

Reception [edit]

Resident Evil Village received "generally favorable reviews" on all platforms from critics, according to review aggregator Metacritic.[55] [57] [58]

Several critics noted the more action-centered gameplay in comparison to Resident Evil 7 and compared the switch in direction to that of Resident Evil 4. Phil Hornshaw of GameSpot wrote that while he felt Resident Evil 7 leaned towards the "nighttime and creepy haunted business firm" setting alike to Resident Evil, Village took cues from the "faster, panickier" Resident Evil 4.[61] IGN 's Tristan Ogilvie saw the game as successfully taking the best elements of the action from Resident Evil 4 and combining information technology with the modern blueprint from Resident Evil seven.[63] Hornshaw praised the new direction taken by the game, feeling its notable deviation from Resident Evil 7 was what made it work every bit a sequel and opined that the game provided an splendid balance of action and scares.[61] Conversely, Leon Hurley of GameRadar was critical of the new approach, calling it a shame that the title was "one of the 'not a horror game' Resident Evils" and ended that whilst the game was fun, it had undone the work of Resident Evil 7 in redefining the serial.[62] Afterwards sections of the game received mixed opinions for their accent on action. Ogilvie praised the last capacity for their "chaotic levels of carnage" that reminded him of a run-and-gun Call of Duty campaign,[63] whereas both Hornshaw and Hurley criticised the sections for existence too action heavy, negatively comparing them to Call of Duty [62] and "the worst action-heavy portions" of Resident Evil 6.[61]

Critics praised the variety of gameplay throughout each section of the game. Hornshaw commended the diversity of horror ideas, finding it impressive how skilfully the game switched betwixt them, and called each area "fun, intense, and, naturally, frightening in its own fashion."[61] Hurley lauded the sections in the game's start half as "full of atmosphere and intrigue every bit y'all explore". He gave detail praise to the second area for beingness "one of the best horror moments I've played in a long time", but thought that the game's latter half felt average, especially in comparing to the game's greater parts. Despite this, he opined that the shifting of ideas throughout the game created excitement for what was coming side by side.[62] Ogilvie noted the changes in gameplay for each section, with i catered towards stealth, while another leaned towards psychological horror over gainsay. He as well praised the increased variety of enemies compared to Resident Evil seven, maxim that it added "depth and determination making" to crafting, forcing the player to decide which items would have the most upshot on certain enemies.[63] The more open up-globe style of exploration was well received by critics. Hurley wrote that Resident Evil Village was the first time the series had experimented with open-world, and that a lot of his time was spent exploring and retreading areas with new skills and discovering new surprises.[62] Ogilvie concurred, writing that exploring the village itself as the game's central aspect helped distinguish information technology from previous installments. He felt exploration was rewarding from unlocking new paths and secrets, farther augmented by the inclusion of a merchant grapheme which motivated him to explore in search of tradable items.[63]

Common weaknesses of the game were considered to be its boss fights and puzzles. Hurley thought that the quality of the puzzles was "consistently low", in particular criticizing an example in which a map is given to discover a locked door that the thespian passes previously in the game, and another that had the solution side by side to information technology.[62] Ogilvie similarly criticised the puzzles, saying that the solutions were either "exceedingly straightforward" or spoiled by instructional notes left nearby.[63] Hornshaw noted the movement organization was unchanged from Resident Evil seven and as a result felt "a little slow and clunky"; they opined information technology was better suited when surrounded past enemies rather than during boss battles.[61] Hurley similarly thought that boss fights did non experience designed for commencement-person combat because of the slower movement, and that dodging attacks in big open up spaces meant the player was often forced to move the boss out of their field of view.[62] Ogilvie found that many of the battles brutal "surprisingly short" and amounted to little more than dodging and shooting an enemy'due south weak points, noting that he would have preferred them to exist more engaging and "epic-sized".[63] The game's narrative faced mild criticism, with Hornshaw writing that it was non one of the better Resident Evil stories, and was disappointed it did not resolve all of the plot threads from Resident Evil 7 or sufficiently tie the games into the series at large.[61] Hurley also opined that the pacing of the story was "inconsistent", and that due to how much time the player spent exploring, key story sections could either feel "weirdly curt, or artificially extended."[62] On the other hand, Ogilvie praised the story every bit "a compelling mystery" that engaged him throughout his entire playthrough."[63]

The arcade mode "The Mercenaries", which is unlocked on completion of the main game, was praised by Hornshaw for "demonstrat[ing] how tight the combat in Hamlet tin can exist" and for being fun in its own right.[61] Ogilvie likewise praised the style as "addictive" and "the most valuable bonus to unlock".[63]

Windows performance [edit]

The Windows version of the game had performance issues, particularly during intense combat. Richard Leadbetter of Digital Foundry noted the "tremendously high frame times" and "extraordinary" stuttering, specially during encounters with the maidens and other enemies with certain animations. Leadbetter attributed this to a combination of Denuvo along with Capcom's own anti-tamper software. In July 2021, a pirated version of the game by an independent cracker was released, effectively stripping abroad the Denuvo and Capcom digital rights management (DRM) software.[67] Leadbetter tested this version against the original release and was able to confirm that the crack improved upon the game's performance, stating that "By stripping out what the hackers call Capcom's entry points for the DRM... the game is absolutely transformed in those areas." A similar problem where Capcom had added additional DRM atop Denuvo had affected Devil May Cry v for Windows, and after Capcom's official update that removed Denuvo and its DRM, Devil May Cry 5 's performance was improved.[68] Capcom released a patch for Village later that July that, amid other changes, altered how the game used Denuvo.[69] Leadbetter institute that the patch improved performance, running equivalent to the pirated version.[70]

Sales [edit]

Resident Evil Village shipped over three meg units in its first four days of release, becoming the third-fastest-selling title in the Resident Evil series, tied with 2019's Resident Evil 2. At the aforementioned time, Capcom announced the serial had sold a total of 100 million units since its debut in 1996.[71] From May 3 to May 9, 2021, Famitsu rated the PlayStation 4 version at beginning place in the Japanese gaming charts, selling 111,171 copies in a calendar week. The PlayStation v version sold 38,713 copies, reaching fourth place in the charts.[72] Resident Evil Village was as well the best-selling game across the United states of america and the Great britain during the month of May 2021.[73] [74] It went on to become the 8th-acknowledged game of 2021 in the United states.[75] The game sold vi.1 million units worldwide by May 2022.[76]

Accolades [edit]

Year Award Category Upshot Ref
2021 Gilt Joystick Awards 2021 Ultimate Game of the Twelvemonth Won [77]
PlayStation Game of the Year Won [78]
Best Audio Won
Best Functioning (Maggie Robertson) Won
The Game Awards 2021 Game of the Year Nominated [79]
All-time Action/Risk Game Nominated
Best Audio Design Nominated
Best Performance (Maggie Robertson) Won
Players' Voice Nominated
Steam Awards 2021 Game of the Year Won [80]
Outstanding Story-Rich Game Nominated
2022 25th Annual D.I.C.Eastward. Awards Outstanding Achievement in Animation Nominated [81]
Outstanding Accomplishment in Fine art Direction Nominated
Outstanding Accomplishment in Character (Lady Dimitrescu) Won
Gamble Game of the Year Nominated
Game Developers Choice Awards Game of the Yr Nominated [82]
18th British University Games Awards Artistic Achievement Nominated [83] [84]
Technical Achievement Nominated
Performer in a Supporting Office (Maggie Robertson) Nominated

Alleged plagiarism [edit]

Soon later release, film director Richard Raaphorst defendant Capcom of plagiarism, citing close similarities betwixt a monster that was featured in his film Frankenstein's Ground forces and the "Sturm" creature in Resident Evil Village.[85] [86] [87]

Notes [edit]

  1. ^ Stylized as Vii.I.Historic period Resident Evil. Known in Nippon as Biohazard Village (Japanese: バイオハザード ヴィレッジ, Hepburn: Baiohazādo Virejji ), stylized equally Vii.I.AGE Biohazard.
  2. ^ "Dimitrescu" is pronounced every bit "Dimitreesk", with the last "u" silent, according to What's Good Games 's Brittney Brombacher as directed to her by Capcom.[xviii]

References [edit]

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External links [edit]

  • Official website

Source: https://en.wikipedia.org/wiki/Resident_Evil_Village

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